National-tier Power Level

The Seven Wonders of the Villain World

The team’s members:

The villains operate in groups of two or three at a time. Their typical operations are complex, well-planned, with multiple objectives and plenty of contingencies. They steal valuable tech, kidnap experts who can further their goals, and steal the secrets of the leaders and luminaries of society.

Playing the Seven Wonders

As a team, the Seven Wonders should be like dark reflections of a typical hero team. They will cooperate toward group goals, but will also bicker, gossip, and even flirt amongst themselves from time to time. They don’t have some overwhelming or unstoppable superpower. Instead, the source of their effectiveness is their tight cooperation.

Each member has a niche on the team, but each of them have some overlap. The Hand will get the team to or from a destination, or perform seemingly impossible tasks like teleporting heavy loads away. Motormouth and Veneer gather intel via electronic and analog means, respectively. Motormouth and D-SOL-8 team up when technology is involved. D-SOL-8, Motormouth, and Khyrrsz are the strongest physical fighters. Glom accompanies other villains, acting as support or distraction to let them do their tasks. Glom and Veneer are the best at getting into places they aren’t wanted. And so on.

Variations

Origin

Cooperation