City-tier Power Level, Mutant Theme

Glom

A hyperactive kinetic manipulator

“Stick around!”

Glom is a member of The Seven Wonders. She is an athletic woman who wears a hoodie and messenger bag as her costume.

Her body exudes a liquid, which she calls “glom”. She can layer some or all of herself in the stuff, or throw it at a person or object. The glom substance is something like a ghostly ectoplasm - it’s not strictly material, but more like kinetic energy in liquid form. The stuff seems to have two modes: “attract” which sticks stuff to it, and “repel” which pushes objects away from it. Glom uses these two modes to create complex effects, such as sticking herself to the ground or to walls, bouncing enemies’ punches harmlessly off her skin, leaping high into the air or bouncing off objects, and so on.

Aside from her power, she makes full use of grappling hooks and lines, sniper rifles, smoke bombs, and other gadgets. She has some level of training with military weapons and tactics.

Glom is bouncy, fast, and nimble. It’s easy to drive her away - she’ll just bounce away from an incoming attack - but it’s hard making her stay away. She’s very hard to seriously injure, thanks to the repel glom she coats herself with. She can’t go toe-to-toe with the most powerful heroes, but she can harass them endlessly.

She loves teasing and messing with people. She forms powerful friendships, sometimes even with heroes, and it’s hard to tell what’ll attract her interest. Within the Seven Wonders, her closest friend is Khyrrsz.

Playing Glom

Glom’s motivation is to harass heroes and support her friends. She has endless potential to annoy heroes, and can do significant damage with enough preparation. Throughout it all, she should be making fun of anything and everything that catches her attention. It’ll be more teasing and clever than cruel.

She’s another fun-loving, kinetic take on Spider-Man: mouthy, agile, and disruptive.

Plots

Dialogue

“Hey heroes! It’s ya girl, Glom!”

“You really repel me”

“This has been fun, but I gotta bounce!”

Comic Book Panels

Glom is sniping at superheroes from the rooftop of a distant office building. When they approach, she retreats into the building, bouncing through the rooms or down an elevator shaft.

Glom bounces at high speed through a subway system, staying just ahead of flying heroes in hot pursuit. She’ll lead the heroes down a track just as the train is coming.

Glom showers the area with a mixture of attract and repel glom, setting a trap for anyone who approaches her. Speedsters who try to simply run at her get knocked into the air, while the big bruisers are pinned to the ground and must spend moments tearing themselves free.

Variations

Glom Effectiveness

Motivation